Iron Defense: Steel-Type, Status, 15 PP, - Power, - Accuracy Raises the user's Defense by two stages.
Iron Head: Steel-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 30% chance to make the target flinch.
Knock-Off: Dark-Type, Physical, 20 PP, 65 Power, 100% Accuracy Target drops its held item. If Knock-Off is used on a Pokémon that is holding an item that can be knocked-off, its base power will be boosted by 50%.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy Lowers the target's Defense by one stage.
Metal Burst: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy Strikes back at the last Pokémon to hit the user this turn with 1.5x the damage.
Metal Claw: Steel-Type, Physical, 35 PP, 50 Power, 95% Accuracy Has a 10% chance to raise the user's Attack by one stage.
Metal Sound: Steel-Type, Status, 40 PP, - Power, 85% Accuracy Lowers the target's Special Defense by two stages.
Night Slash: Dark-Type, Physical, 15 PP, 70 Power, 100% Accuracy Has an increased chance for a critical hit.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Sucker Punch: Dark-Type, Physical, 5 PP, 70 Power, 100% Accuracy Only works if the target is about to use a damaging move.
Stealth Rock (MT): Rock-Type, Status, 20 PP, - Power, - Accuracy Causes damage when opposing Pokémon switch in.
Swords Dance: Normal-Type, Status, 20 PP, - Power, - Accuracy Raises the user's Attack by two stages.
Torment: Dark-Type, Status, 15 PP, - Power, 100% Accuracy Prevents the target from using the same move twice in a row
no subject
Legendary Knight Hermos | Bisharp ♂
Claw of Hermos Theme | 4Kids Yu-Gi-Oh! Score
Starter Pokémon.
Level: 100
Type: Dark / Steel
Egg Group: Human-Like
Held Item: Dread Plate
Ability: Defiant
Characteristic: Proud of Its Power
Notable Features: Thinks he's a Duel Monster
Moveset:
Assurance: Dark-Type, Status, 10 PP, 60 Power, 100% Accuracy
Power is doubled if the target has already received damage this turn.
Embargo: Dark-Type, Status, 15 PP, - Power, 100% Accuracy
Target cannot use held items.
Feint Attack: Dark-Type, Physical, 20 PP, 60 Power, - Accuracy
Never misses.
Guillotine: Normal-Type, Physical, 5 PP, * Power, 30% Accuracy
Causes a one-hit KO.
Iron Defense: Steel-Type, Status, 15 PP, - Power, - Accuracy
Raises the user's Defense by two stages.
Iron Head: Steel-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 30% chance to make the target flinch.
Knock-Off: Dark-Type, Physical, 20 PP, 65 Power, 100% Accuracy
Target drops its held item. If Knock-Off is used on a Pokémon that is holding
an item that can be knocked-off, its base power will be boosted by 50%.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Metal Burst: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy
Strikes back at the last Pokémon to hit the user this turn with 1.5x the damage.
Metal Claw: Steel-Type, Physical, 35 PP, 50 Power, 95% Accuracy
Has a 10% chance to raise the user's Attack by one stage.
Metal Sound: Steel-Type, Status, 40 PP, - Power, 85% Accuracy
Lowers the target's Special Defense by two stages.
Night Slash: Dark-Type, Physical, 15 PP, 70 Power, 100% Accuracy
Has an increased chance for a critical hit.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy
Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Sucker Punch: Dark-Type, Physical, 5 PP, 70 Power, 100% Accuracy
Only works if the target is about to use a damaging move.
Stealth Rock (MT): Rock-Type, Status, 20 PP, - Power, - Accuracy
Causes damage when opposing Pokémon switch in.
Swords Dance: Normal-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack by two stages.
Torment: Dark-Type, Status, 15 PP, - Power, 100% Accuracy
Prevents the target from using the same move twice in a row