OT: Joey Wheeler Egg obtained from Falco. Level: 100 Type: Fire / Flying Egg Group: Monster and Dragon
Nature: Timid Held Item: Wise Glasses Ability: Blaze Characteristic: Thoroughly Cunning Notable Features: Thinks he's a Duel Monster
Moveset: Air Slash: Flying-Type, Special, 15 PP, 75 Power, 95% Accuracy Has a 30% chance to make the target flinch.
Attract (TM): Normal-Type, Status, 15 PP, - Power, 95% Accuracy Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dragon Claw: Dragon-Type, Physical, 15 PP, 80 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Dragon Pulse (TM): Dragon-Type, Physical, 10 PP, 85 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Twister: Dragon-Type, Special, 20 PP, 40 Power, 100% Accuracy Has a 20% chance to make the target flinch.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 20% chance to make the target flinch.
Whirlpool (HM): Water-Type, Special, 15 PP, 35 Power, 85% Accuracy Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
Wing Attack: Flying-Type, Physical, 35 PP, 60 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Wrap: Normal-Type, Physical, 20 PP, 15 Power, 90% Accuracy Prevents the target from fleeing and inflicts damage for 2-5 turns.
Iron Defense: Steel-Type, Status, 15 PP, - Power, - Accuracy Raises the user's Defense by two stages.
Iron Head: Steel-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 30% chance to make the target flinch.
Knock-Off: Dark-Type, Physical, 20 PP, 65 Power, 100% Accuracy Target drops its held item. If Knock-Off is used on a Pokémon that is holding an item that can be knocked-off, its base power will be boosted by 50%.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy Lowers the target's Defense by one stage.
Metal Burst: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy Strikes back at the last Pokémon to hit the user this turn with 1.5x the damage.
Metal Claw: Steel-Type, Physical, 35 PP, 50 Power, 95% Accuracy Has a 10% chance to raise the user's Attack by one stage.
Metal Sound: Steel-Type, Status, 40 PP, - Power, 85% Accuracy Lowers the target's Special Defense by two stages.
Night Slash: Dark-Type, Physical, 15 PP, 70 Power, 100% Accuracy Has an increased chance for a critical hit.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Sucker Punch: Dark-Type, Physical, 5 PP, 70 Power, 100% Accuracy Only works if the target is about to use a damaging move.
Stealth Rock (MT): Rock-Type, Status, 20 PP, - Power, - Accuracy Causes damage when opposing Pokémon switch in.
Swords Dance: Normal-Type, Status, 20 PP, - Power, - Accuracy Raises the user's Attack by two stages.
Torment: Dark-Type, Status, 15 PP, - Power, 100% Accuracy Prevents the target from using the same move twice in a row
OT: Joey Wheeler Egg obtained from Falco. Level: 100 Type: Water Egg Group: Monster and Water 1
Nature: Adamant Held Item: Life Orb Ability: Sheer Power Characteristic: Likes to Fight Notable Features: Thinks he's a Duel Monster
Moveset: Agility: Psychic-Type, Status, 30 PP, - Power, - Accuracy Raises the user's Speed by two stages.
Aqua Tail: Water-Type, Physical, 10 PP, 90 Power, 90% Accuracy Inflicts regular damage with no additional effect.
Bite: Dark-Type, Physical, 25 PP, 60 Power, 100% Accuracy Has a 30% chance to make the target flinch.
Chip-Away: Normal-Type, Physical, 20 PP, 70 Power, 100% Accuracy Ignores the target's stat modifiers.
Crunch: Dark-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance: Dragon-Type, Status, 20 PP, - Power, - Accuracy Raises the user's Attack and Speed by one stage.
Flail: Normal-Type, Physical, 15 PP, * Power, 100% Accuracy Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy Inflicts regular damage with no additional effect.
Ice Fang: Ice-Type, Physical, 15 PP, 65 Power, 95% Accuracy Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Punch: Ice-Type, Physical, 15 PP, 75 Power, 100% Accuracy Has a 10% chance to freeze the target.
Iron Tail (TM): Steel-Type, Physical, 15 PP, 100 Power, 75% Accuracy Has a 30% chance to lower the target's Defense by one stage.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy Lowers the target's Defense by one stage.
Low Kick (MT): Fighting-Type, Physical, 20 PP, * Power, 100% Accuracy Inflicts more damage to heavier targets, with a maximum of 120 power.
Rage: Normal-Type, Physical, 20 PP, 20 Power, 100% Accuracy If the user is hit after using this move, its Attack rises by one stage.
Rain Dance (TM): Water-Type, Status, 5 PP, - Power, - Accuracy Changes the weather to rain for five turns.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Screech: Normal-Type, Status, 40 PP, - Power, 85% Accuracy Lowers the target's Defense by two stages.
Shadow Claw (TM): Ghost-Type, Physical, 15 PP, 70 Power, 100% Accuracy High critical hit ratio.
Slash: Normal-Type, Physical, 20 PP, 70 Power, 100% Accuracy Has an increased chance for a critical hit.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Superpower: Fighting-Type, Physical, 5 PP, 120 Power, 100% Accuracy Lowers the user's Attack and Defense by one stage after inflicting damage.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy Inflicts regular damage and can hit Dive users.
Thrash: Normal-Type, Physical, 10 PP, 120 Power, 100% Accuracy Hits every turn for 2-3 turns, then confuses the user.
Toxic (TM): Poison-Type, Status, 10 PP, - Power, 90% Accuracy Badly poisons the target, inflicting more damage every turn.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 20% chance to make the target flinch.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Water Pulse (TM): Water-Type, Special, 20 PP, 60 Power, 100% Accuracy Has a 20% chance to confuse the target.
Whirlpool (HM): Water-Type, Special, 15 PP, 35 Power, 85% Accuracy Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
OT: Joey Wheeler Caught in Goldenrod. Level: 100 Type: Water Egg Group: Field and Water 2
Nature: Modest Held Item: Choice Specs Ability: Oblivious Characteristic: Takes Plenty of Siestas Notable Features: Thinks he's a Duel Monster
Moveset: Amnesia: Psychic-Type, Status, 20 PP, - Power, - Accuracy Raises the user's Special Defense by two stages.
Astonish: Ghost-Type, Physical, 15 PP, 30 Power, 90% Accuracy Has a 30% chance to make the target flinch.
Bounce: Flying-Type, Physical, 5 PP, 85 Power, 85% Accuracy User bounces high into the air, dodging all attacks, and hits next turn.
Brine: Water-Type, Special, 10 PP, 65 Power, 100% Accuracy Has double power against Pokémon that have less than half their max HP remaining.
Dive: Water-Type, Physical, 10 PP, 80 Power, 100% Accuracy User dives underwater, dodging all attacks, and hits next turn.
Growl: Normal-Type, Status, 40 PP, - Power, 100% Accuracy Lowers the target's Attack by one stage.
Heavy Slam: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy Power is higher when the user weighs more than the target, up to a maximum of 120.
Hidden Power (TM): Normal-Type, Special, 15 PP, 60 Power, 100% Accuracy Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy Inflicts regular damage with no additional effect.
Hyper Beam (TM): Normal-Type, Special, 5 PP, 150 Power, 90% Accuracy User foregoes its next turn to recharge.
Mist: Ice-Type, Status, 30 PP, - Power, - Accuracy Protects the user's stats from being changed by enemy moves.
Noble Roar: Normal-Type, Status, 30 PP, - Power, 100% Accuracy Lowers the target's Attack and Special Attack by one stage.
Rest: Psychic-Type, Status, 10 PP, - Power, - Accuracy User sleeps for two turns, completely healing itself.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy Has a 50% chance to lower the target's Defense by one stage.
Roll-Out: Rock-Type, Physical, 20 PP, 30 Power, 90% Accuracy Power doubles every turn this is moved in succession after the first, resetting after five turns.
Soak: Water-Type, Status, 20 PP, - Power, 100% Accuracy Changes the target's type to Water.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy Inflicts regular damage and can hit Dive users.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Water Pulse: Water-Type, Special, 20 PP, 60 Power, 100% Accuracy Has a 20% chance to confuse the target.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 20% chance to make the target flinch.
Water Spout: Water-Type, Special, 5 PP, 150 Power, 100% Accuracy Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Whirlpool: Water-Type, Special, 15 PP, 35 Power, 85% Accuracy Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
no subject
★ Red-Eyes Black Dragon | Charizard ♂
Red-Eyes Black Dragon Theme | 4Kids Yu-Gi-Oh! Score
Egg obtained from Falco.
Level: 100
Type: Fire / Flying
Egg Group: Monster and Dragon
Held Item: Wise Glasses
Ability: Blaze
Characteristic: Thoroughly Cunning
Notable Features: Thinks he's a Duel Monster
Moveset:
Air Slash: Flying-Type, Special, 15 PP, 75 Power, 95% Accuracy
Has a 30% chance to make the target flinch.
Attract (TM): Normal-Type, Status, 15 PP, - Power, 95% Accuracy
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dragon Claw: Dragon-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Dragon Pulse (TM): Dragon-Type, Physical, 10 PP, 85 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Dragon Rage: Dragon-Type, Special, 10 PP, * Power, 100% Accuracy
Inflicts 40 points of damage.
Ember: Fire-Type, Special, 25 PP, 40 Power, 100% Accuracy
Has a 10% chance to burn the target.
Fire Fang: Fire-Type, Physical, 15 PP, 65 Power, 95% Accuracy
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Blast (TM): Fire-Type, Special, 5 PP, 110 Power, 85% Accuracy
Has a 10% chance to burn the target.
Fire Spin: Fire-Type, Special, 15 PP, 35 Power, 85% Accuracy
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flame Burst: Fire-Type, Special, 15 PP, 70 Power, 100% Accuracy
Deals splash damage to Pokémon next to the target.
Flamethrower: Fire-Type, Special, 15 PP, 90 Power, 100% Accuracy
Has a 10% chance to burn the target.
Flare Blitz: Fire-Type, Physical, 15 PP, 120 Power, 100% Accuracy
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fly (HM): Flying-Type, Physical, 15 PP, 90 Power, 95% Accuracy
User flies high into the air, dodging all attacks, and hits next turn.
Growl: Normal-Type, Status, 40 PP, - Power, 100% Accuracy
Lowers the target's Attack by one stage.
Heat Wave: Fire-Type, Special, 10 PP, 95 Power, 90% Accuracy
Has a 10% chance to burn the target.
Hurricane (TM): Flying-Type, Special, 10 PP, 110 Power, 70% Accuracy
Has a 30% chance to confuse the target.
Inferno: Fire-Type, Special, 5 PP, 100 Power, 50% Accuracy
Has a 100% chance to burn the target.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Metal Claw: Steel-Type, Physical, 35 PP, 50 Power, 95% Accuracy
Has a 10% chance to raise the user's Attack by one stage.
Rage: Normal-Type, Physical, 20 PP, 20 Power, 100% Accuracy
If the user is hit after using this move, its Attack rises by one stage.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Roost (TM): Flying-Type, Status, 10 PP, - Power, - Accuracy
Heals the user by half its max HP.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy
Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Seismic Toss (MT): Fighting-Type, Physical, 20 PP, * Power, 100% Accuracy
Inflicts damage equal to the user's level.
Shadow Claw: Ghost-Type, Physical, 15 PP, 70 Power, 100% Accuracy
Has an increased chance for a critical hit.
Slash: Normal-Type, Physical, 20 PP, 70 Power, 100% Accuracy
Has an increased chance for a critical hit.
Smokescreen: Normal-Type, Status, 20 PP, - Power, 100% Accuracy
Lowers the target's accuracy by one stage.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Sunny Day (TM): Fire-Type, Status, 5 PP, - Power, - Accuracy
Changes the weather to sunny for five turns.
Wing Attack: Flying-Type, Physical, 35 PP, 60 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
no subject
Baby Dragon | Dragonite ♂
Red-Eyes Black Dragon Theme | 4Kids Yu-Gi-Oh! Score
Won from Game Center at LV5.
Level: 100
Type: Dragon / Flying
Egg Group: Water 1 and Dragon
Held Item: Heavy-Duty Boots
Ability: Multiscale
Characteristic: Likes to Relax
Notable Features: Thinks he's a Duel Monster
Moveset:
Agility: Psychic-Type, Status, 30 PP, - Power, - Accuracy
Raises the user's Speed by two stages.
Aqua Tail: Water-Type, Physical, 10 PP, 90 Power, 90% Accuracy
Inflicts regular damage with no additional effect.
Dragon Dance: Dragon-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack and Speed by one stage.
Dragon Rage: Dragon-Type, Special, 10 PP, * Power, 100% Accuracy
Inflicts 40 points of damage.
Dragon Rush: Dragon-Type, Physical, 10 PP, 100 Power, 75% Accuracy
Has a 20% chance to make the target flinch.
Dragon Tail: Dragon-Type, Physical, 10 PP, 60 Power, 90% Accuracy
Ends wild battles. Forces trainers to switch Pokémon.
Fire Punch: Fire-Type, Physical, 15 PP, 75 Power, 100% Accuracy
Has a 10% chance to burn the target.
Fly (HM): Flying-Type, Physical, 15 PP, 90 Power, 95% Accuracy
User flies high into the air, dodging all attacks, and hits next turn.
Hurricane (TM): Flying-Type, Special, 10 PP, 110 Power, 70% Accuracy
Has a 30% chance to confuse the target.
Hyper Beam: Normal-Type, Special, 5 PP, 150 Power, 90% Accuracy
User forgoes its next turn to recharge.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Outrage: Dragon-Type, Physical, 10 PP, 120 Power, 100% Accuracy
Hits every turn for 2-3 turns, then confuses the user.
Rock Slide (TM): Rock-Type, Physical, 10 PP, 75 Power, 90% Accuracy
Has a 30% chance to make the target flinch.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Roost: Flying-Type, Status, 10 PP, - Power, - Accuracy
Heals the user by half its max HP.
Safeguard: Normal-Type, Status, 25 PP, - Power, 100% Accuracy
Protects the user's field from major status ailments and confusion for five turns.
Slam: Normal-Type, Physical, 20 PP, 80 Power, 75% Accuracy
Inflicts regular damage with no additional effect.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Superpower (MT): Fighting-Type, Physical, 5 PP, 120 Power, 100% Accuracy
Lowers the user's Attack and Defense by one stage after inflicting damage.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy
Inflicts regular damage and can hit Dive users.
Thunder Punch: Electric-Type, Physical, 15 PP, 75 Power, 100% Accuracy
Has a 10% chance to paralyze the target.
Thunder Wave: Electric-Type, Status, 20 PP, - Power, 90% Accuracy
Paralyzes the target.
Twister: Dragon-Type, Special, 20 PP, 40 Power, 100% Accuracy
Has a 20% chance to make the target flinch.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 20% chance to make the target flinch.
Whirlpool (HM): Water-Type, Special, 15 PP, 35 Power, 85% Accuracy
Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
Wing Attack: Flying-Type, Physical, 35 PP, 60 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Wrap: Normal-Type, Physical, 20 PP, 15 Power, 90% Accuracy
Prevents the target from fleeing and inflicts damage for 2-5 turns.
no subject
Legendary Knight Hermos | Bisharp ♂
Claw of Hermos Theme | 4Kids Yu-Gi-Oh! Score
Starter Pokémon.
Level: 100
Type: Dark / Steel
Egg Group: Human-Like
Held Item: Dread Plate
Ability: Defiant
Characteristic: Proud of Its Power
Notable Features: Thinks he's a Duel Monster
Moveset:
Assurance: Dark-Type, Status, 10 PP, 60 Power, 100% Accuracy
Power is doubled if the target has already received damage this turn.
Embargo: Dark-Type, Status, 15 PP, - Power, 100% Accuracy
Target cannot use held items.
Feint Attack: Dark-Type, Physical, 20 PP, 60 Power, - Accuracy
Never misses.
Guillotine: Normal-Type, Physical, 5 PP, * Power, 30% Accuracy
Causes a one-hit KO.
Iron Defense: Steel-Type, Status, 15 PP, - Power, - Accuracy
Raises the user's Defense by two stages.
Iron Head: Steel-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 30% chance to make the target flinch.
Knock-Off: Dark-Type, Physical, 20 PP, 65 Power, 100% Accuracy
Target drops its held item. If Knock-Off is used on a Pokémon that is holding
an item that can be knocked-off, its base power will be boosted by 50%.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Metal Burst: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy
Strikes back at the last Pokémon to hit the user this turn with 1.5x the damage.
Metal Claw: Steel-Type, Physical, 35 PP, 50 Power, 95% Accuracy
Has a 10% chance to raise the user's Attack by one stage.
Metal Sound: Steel-Type, Status, 40 PP, - Power, 85% Accuracy
Lowers the target's Special Defense by two stages.
Night Slash: Dark-Type, Physical, 15 PP, 70 Power, 100% Accuracy
Has an increased chance for a critical hit.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy
Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Sucker Punch: Dark-Type, Physical, 5 PP, 70 Power, 100% Accuracy
Only works if the target is about to use a damaging move.
Stealth Rock (MT): Rock-Type, Status, 20 PP, - Power, - Accuracy
Causes damage when opposing Pokémon switch in.
Swords Dance: Normal-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack by two stages.
Torment: Dark-Type, Status, 15 PP, - Power, 100% Accuracy
Prevents the target from using the same move twice in a row
no subject
Gearfried the Iron Knight | Ceruledge ♂
Claw of Hermos Theme | 4Kids Yu-Gi-Oh! Score
Egg received on Giftmas.
Level: 100
Type: Fire / Ghost
Egg Group: Human-Like
Held Item: Life Orb
Ability: Flash Fire
Characteristic: Sturdy Body
Notable Features: Thinks he's a Duel Monster
Moveset:
Ally Switch: Psychic-Type, Status, 15 PP, - Power, - Accuracy
User and ally swap positions; using again can fail.
Astonish: Ghost-Type, Physical, 15 PP, 30 Power, 100% Accuracy
30% chance to make the target flinch.
Bitter Blade: Fire-Type, Physical, 10 PP, 90 Power, 100% Accuracy
User recovers 50% of the damage dealt.
Bulk Up (TM): Fighting-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack and Defense by 1.
Clear Smog: Poison-Type, Special, 15 PP, 50 Power, - Accuracy
Resets all of the target's stat stages to 0.
Ember: Fire-Type, Special, 25 PP, 40 Power, 100% Accuracy
10% chance to burn the target.
Fire Spin: Fire-Type, Special, 15 PP, 35 Power, 85% Accuracy
Traps and damages the target for 4-5 turns.
Flame Charge: Fire-Type, Physical, 20 PP, 50 Power, 100% Accuracy
100% chance to raise the user's Speed by 1.
Flare Blitz: Fire-Type, Physical, 15 PP, 120 Power, 100% Accuracy
Has 33% recoil. 10% chance to burn. Thaws user.
Incinerate: Fire-Type, Special, 15 PP, 60 Power, 100% Accuracy
Destroys the foe(s) Berry/Gem.
Lava Plume: Fire-Type, Special, 15 PP, 80 Power, 100% Accuracy
30% chance to burn adjacent Pokémon.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Night Shade: Ghost-Type, Special, 15 PP, - Power, 100% Accuracy
Does damage equal to the user's level.
Night Slash: Dark-Type, Physical, 15 PP, 70 Power, 100% Accuracy
High critical hit ratio.
Psycho Cut: Psychic-Type, Physical, 20 PP, 70 Power, 100% Accuracy
High critical hit ratio.
Quick Guard: Fighting-Type, Status, 15 PP, - Power, - Accuracy
Protects allies from priority attacks this turn.
Shadow Claw: Ghost-Type, Physical, 15 PP, 70 Power, 100% Accuracy
High critical hit ratio.
Shadow Sneak: Ghost-Type, Physical, 30 PP, 40 Power, 100% Accuracy
Usually goes first.
Solar Blade: Grass-Type, Physical, 10 PP, 125 Power, 100% Accuracy
Charges turn 1. Hits turn 2. No charge in sunlight.
Swords Dance: Normal-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack by 2.
Will-O-Wisp: Fire-Type, Status, 15 PP, - Power, 85% Accuracy
Burns the target.
no subject
★ Alligator's Sword | Feraligatr ♂
Red-Eyes Black Dragon Theme | 4Kids Yu-Gi-Oh! Score
Egg obtained from Falco.
Level: 100
Type: Water
Egg Group: Monster and Water 1
Held Item: Life Orb
Ability: Sheer Power
Characteristic: Likes to Fight
Notable Features: Thinks he's a Duel Monster
Moveset:
Agility: Psychic-Type, Status, 30 PP, - Power, - Accuracy
Raises the user's Speed by two stages.
Aqua Tail: Water-Type, Physical, 10 PP, 90 Power, 90% Accuracy
Inflicts regular damage with no additional effect.
Bite: Dark-Type, Physical, 25 PP, 60 Power, 100% Accuracy
Has a 30% chance to make the target flinch.
Chip-Away: Normal-Type, Physical, 20 PP, 70 Power, 100% Accuracy
Ignores the target's stat modifiers.
Crunch: Dark-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance: Dragon-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Attack and Speed by one stage.
Flail: Normal-Type, Physical, 15 PP, * Power, 100% Accuracy
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy
Inflicts regular damage with no additional effect.
Ice Fang: Ice-Type, Physical, 15 PP, 65 Power, 95% Accuracy
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Punch: Ice-Type, Physical, 15 PP, 75 Power, 100% Accuracy
Has a 10% chance to freeze the target.
Iron Tail (TM): Steel-Type, Physical, 15 PP, 100 Power, 75% Accuracy
Has a 30% chance to lower the target's Defense by one stage.
Leer: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Defense by one stage.
Low Kick (MT): Fighting-Type, Physical, 20 PP, * Power, 100% Accuracy
Inflicts more damage to heavier targets, with a maximum of 120 power.
Rage: Normal-Type, Physical, 20 PP, 20 Power, 100% Accuracy
If the user is hit after using this move, its Attack rises by one stage.
Rain Dance (TM): Water-Type, Status, 5 PP, - Power, - Accuracy
Changes the weather to rain for five turns.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Scary Face: Normal-Type, Status, 10 PP, - Power, 100% Accuracy
Lowers the target's Speed by two stages.
Scratch: Normal-Type, Physical, 35 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Screech: Normal-Type, Status, 40 PP, - Power, 85% Accuracy
Lowers the target's Defense by two stages.
Shadow Claw (TM): Ghost-Type, Physical, 15 PP, 70 Power, 100% Accuracy
High critical hit ratio.
Slash: Normal-Type, Physical, 20 PP, 70 Power, 100% Accuracy
Has an increased chance for a critical hit.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Superpower: Fighting-Type, Physical, 5 PP, 120 Power, 100% Accuracy
Lowers the user's Attack and Defense by one stage after inflicting damage.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy
Inflicts regular damage and can hit Dive users.
Thrash: Normal-Type, Physical, 10 PP, 120 Power, 100% Accuracy
Hits every turn for 2-3 turns, then confuses the user.
Toxic (TM): Poison-Type, Status, 10 PP, - Power, 90% Accuracy
Badly poisons the target, inflicting more damage every turn.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 20% chance to make the target flinch.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Water Pulse (TM): Water-Type, Special, 20 PP, 60 Power, 100% Accuracy
Has a 20% chance to confuse the target.
Whirlpool (HM): Water-Type, Special, 15 PP, 35 Power, 85% Accuracy
Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
no subject
Fortress Whale | Wailord ♂
Mako Tsunami Theme | Yu-Gi-Oh! Duel Links Soundtrack
Caught in Goldenrod.
Level: 100
Type: Water
Egg Group: Field and Water 2
Held Item: Choice Specs
Ability: Oblivious
Characteristic: Takes Plenty of Siestas
Notable Features: Thinks he's a Duel Monster
Moveset:
Amnesia: Psychic-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Special Defense by two stages.
Astonish: Ghost-Type, Physical, 15 PP, 30 Power, 90% Accuracy
Has a 30% chance to make the target flinch.
Bounce: Flying-Type, Physical, 5 PP, 85 Power, 85% Accuracy
User bounces high into the air, dodging all attacks, and hits next turn.
Brine: Water-Type, Special, 10 PP, 65 Power, 100% Accuracy
Has double power against Pokémon that have less than half their max HP remaining.
Dive: Water-Type, Physical, 10 PP, 80 Power, 100% Accuracy
User dives underwater, dodging all attacks, and hits next turn.
Growl: Normal-Type, Status, 40 PP, - Power, 100% Accuracy
Lowers the target's Attack by one stage.
Heavy Slam: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy
Power is higher when the user weighs more than the target, up to a maximum of 120.
Hidden Power (TM): Normal-Type, Special, 15 PP, 60 Power, 100% Accuracy
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy
Inflicts regular damage with no additional effect.
Hyper Beam (TM): Normal-Type, Special, 5 PP, 150 Power, 90% Accuracy
User foregoes its next turn to recharge.
Mist: Ice-Type, Status, 30 PP, - Power, - Accuracy
Protects the user's stats from being changed by enemy moves.
Noble Roar: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Attack and Special Attack by one stage.
Rest: Psychic-Type, Status, 10 PP, - Power, - Accuracy
User sleeps for two turns, completely healing itself.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Roll-Out: Rock-Type, Physical, 20 PP, 30 Power, 90% Accuracy
Power doubles every turn this is moved in succession after the first, resetting after five turns.
Soak: Water-Type, Status, 20 PP, - Power, 100% Accuracy
Changes the target's type to Water.
Splash: Normal-Type, Status, 40 PP, - Power, - Accuracy
Does nothing.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy
Inflicts regular damage and can hit Dive users.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Water Pulse: Water-Type, Special, 20 PP, 60 Power, 100% Accuracy
Has a 20% chance to confuse the target.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 20% chance to make the target flinch.
Water Spout: Water-Type, Special, 5 PP, 150 Power, 100% Accuracy
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Whirlpool: Water-Type, Special, 15 PP, 35 Power, 85% Accuracy
Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.