OT: Joey Wheeler Caught in Goldenrod. Level: 100 Type: Water Egg Group: Field and Water 2
Nature: Modest Held Item: Choice Specs Ability: Oblivious Characteristic: Takes Plenty of Siestas Notable Features: Thinks he's a Duel Monster
Moveset: Amnesia: Psychic-Type, Status, 20 PP, - Power, - Accuracy Raises the user's Special Defense by two stages.
Astonish: Ghost-Type, Physical, 15 PP, 30 Power, 90% Accuracy Has a 30% chance to make the target flinch.
Bounce: Flying-Type, Physical, 5 PP, 85 Power, 85% Accuracy User bounces high into the air, dodging all attacks, and hits next turn.
Brine: Water-Type, Special, 10 PP, 65 Power, 100% Accuracy Has double power against Pokémon that have less than half their max HP remaining.
Dive: Water-Type, Physical, 10 PP, 80 Power, 100% Accuracy User dives underwater, dodging all attacks, and hits next turn.
Growl: Normal-Type, Status, 40 PP, - Power, 100% Accuracy Lowers the target's Attack by one stage.
Heavy Slam: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy Power is higher when the user weighs more than the target, up to a maximum of 120.
Hidden Power (TM): Normal-Type, Special, 15 PP, 60 Power, 100% Accuracy Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy Inflicts regular damage with no additional effect.
Hyper Beam (TM): Normal-Type, Special, 5 PP, 150 Power, 90% Accuracy User foregoes its next turn to recharge.
Mist: Ice-Type, Status, 30 PP, - Power, - Accuracy Protects the user's stats from being changed by enemy moves.
Noble Roar: Normal-Type, Status, 30 PP, - Power, 100% Accuracy Lowers the target's Attack and Special Attack by one stage.
Rest: Psychic-Type, Status, 10 PP, - Power, - Accuracy User sleeps for two turns, completely healing itself.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy Has a 50% chance to lower the target's Defense by one stage.
Roll-Out: Rock-Type, Physical, 20 PP, 30 Power, 90% Accuracy Power doubles every turn this is moved in succession after the first, resetting after five turns.
Soak: Water-Type, Status, 20 PP, - Power, 100% Accuracy Changes the target's type to Water.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy Inflicts regular damage and can hit Dive users.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy Inflicts regular damage with no additional effect.
Water Pulse: Water-Type, Special, 20 PP, 60 Power, 100% Accuracy Has a 20% chance to confuse the target.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy Has a 20% chance to make the target flinch.
Water Spout: Water-Type, Special, 5 PP, 150 Power, 100% Accuracy Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Whirlpool: Water-Type, Special, 15 PP, 35 Power, 85% Accuracy Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.
no subject
Date: 2023-02-28 05:29 pm (UTC)From:Fortress Whale | Wailord ♂
Mako Tsunami Theme | Yu-Gi-Oh! Duel Links Soundtrack
Caught in Goldenrod.
Level: 100
Type: Water
Egg Group: Field and Water 2
Held Item: Choice Specs
Ability: Oblivious
Characteristic: Takes Plenty of Siestas
Notable Features: Thinks he's a Duel Monster
Moveset:
Amnesia: Psychic-Type, Status, 20 PP, - Power, - Accuracy
Raises the user's Special Defense by two stages.
Astonish: Ghost-Type, Physical, 15 PP, 30 Power, 90% Accuracy
Has a 30% chance to make the target flinch.
Bounce: Flying-Type, Physical, 5 PP, 85 Power, 85% Accuracy
User bounces high into the air, dodging all attacks, and hits next turn.
Brine: Water-Type, Special, 10 PP, 65 Power, 100% Accuracy
Has double power against Pokémon that have less than half their max HP remaining.
Dive: Water-Type, Physical, 10 PP, 80 Power, 100% Accuracy
User dives underwater, dodging all attacks, and hits next turn.
Growl: Normal-Type, Status, 40 PP, - Power, 100% Accuracy
Lowers the target's Attack by one stage.
Heavy Slam: Steel-Type, Physical, 10 PP, * Power, 100% Accuracy
Power is higher when the user weighs more than the target, up to a maximum of 120.
Hidden Power (TM): Normal-Type, Special, 15 PP, 60 Power, 100% Accuracy
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump: Water-Type, Special, 5 PP, 110 Power, 80% Accuracy
Inflicts regular damage with no additional effect.
Hyper Beam (TM): Normal-Type, Special, 5 PP, 150 Power, 90% Accuracy
User foregoes its next turn to recharge.
Mist: Ice-Type, Status, 30 PP, - Power, - Accuracy
Protects the user's stats from being changed by enemy moves.
Noble Roar: Normal-Type, Status, 30 PP, - Power, 100% Accuracy
Lowers the target's Attack and Special Attack by one stage.
Rest: Psychic-Type, Status, 10 PP, - Power, - Accuracy
User sleeps for two turns, completely healing itself.
Rock Smash (HM): Fighting-Type, Physical, 15 PP, 40 Power, 100% Accuracy
Has a 50% chance to lower the target's Defense by one stage.
Roll-Out: Rock-Type, Physical, 20 PP, 30 Power, 90% Accuracy
Power doubles every turn this is moved in succession after the first, resetting after five turns.
Soak: Water-Type, Status, 20 PP, - Power, 100% Accuracy
Changes the target's type to Water.
Splash: Normal-Type, Status, 40 PP, - Power, - Accuracy
Does nothing.
Strength (HM): Normal-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Surf (HM): Water-Type, Special, 15 PP, 90 Power, 100% Accuracy
Inflicts regular damage and can hit Dive users.
Water Gun: Water-Type, Special, 25 PP, 40 Power, 100% Accuracy
Inflicts regular damage with no additional effect.
Water Pulse: Water-Type, Special, 20 PP, 60 Power, 100% Accuracy
Has a 20% chance to confuse the target.
Waterfall (HM): Water-Type, Physical, 15 PP, 80 Power, 100% Accuracy
Has a 20% chance to make the target flinch.
Water Spout: Water-Type, Special, 5 PP, 150 Power, 100% Accuracy
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Whirlpool: Water-Type, Special, 15 PP, 35 Power, 85% Accuracy
Prevents the target from leaving battle and inflicts 1/16 of its max HP in damage for 2-5 turns.